Tech by usage

 

sync or async?

 
 
 
What about usage? Are some technologies better for some uses than others?
  • Fun
    For gameing synchronious communication is necessity (chess by mail isn't popular any more)
  • Special Interest Groups (SIGs)
    For research and learning all technologies can be used.
  • Developing ideas
    Project-oriented tasks can use sync and async technologies depending on geographic location of participants.